Latest News
Readers' Letters - April
Posted by Catatifish
Posted at 1st May 2006, 4:10AM GMT
Taken from runescape.com:
April's edition of the Postbag from the Hedge is now out! Those of you lucky enough might actually see Postie Pete in game, so if you see an odd-looking character with a postbag, don't be surprised!
This month, the letters page tackles the burning issues that are the mysterious lands that lie beyond Port Phasmatys, the old "black hole", beards that talk, and even a chat with the mime - well, sort of... and more!
Check out the new readers' letters today!
Wilderness graphical update
Posted by Catatifish
Posted at 1st May 2006, 4:10AM GMT
Taken from runescape.com:
Wilderness Update
We are continuing to improve the graphical look of our older areas of map to bring them up to the same standards as the new areas we've been developing. This week we've updated the graphics throughout the Wilderness, so if you're feeling particularly brave, check out the new lava areas, castles and an extremely fiery volcano.
To help you get around all of this, we've also introduced some new teleportation portals. The portals act as a new way of travelling around the Wilderness, but be careful: Once they're activated, there will be a short pause after which everyone in the immediate area will be transported to another portal, so don't rely on them to get you out of trouble. You may find that trouble follows you through... and you might end up in a higher level of Wilderness!
Battle Tortoises
The ingenious gnomes are continuing to come up with new ways to battle the Khazard troops. Now they've started breeding battle tortoises at the Stronghold. These armoured tanks, mounted by gnomic magi and rangers, are sure to be quite a challenge for General Khazard and his troops. They've already trundled some of them out onto the battlefield south-west of Ardougne.
Adjustments to Pest Control
We've made some adjustments to the Pest Control minigame we released last week.
Firstly, the game has been encountering issues where people turned up at the island with no intentions of helping to win, but just to stand around and get the rewards due to the efforts of their teammates. This is clearly not in the spirit of the game, therefore you now need to have dealt at least 50 points of damage to the attacking monsters over the course of a game to get a reward. To keep things fair for players who spend their time repairing the defences on the island, each section repaired counts as doing 5 points of damage.
Secondly, we've put in a level 40 combat requirement to board the lander and play the game. Each player in a game of Pest Control increases the number of monsters in the game. As a lot of the monsters are pretty tough, this meant that it was extremely hard for lower level players to contribute enough to the team effort to make up for the added difficulty their presence had created.
We've also made it so that if more than 25 people board the lander, the people left behind will be given priority in being transported to the island on the next game.
We are planning some more changes, most significantly the ability to spend your Void Knight Commendation points on a greater variety of things than just combat xp. Taking a cue from the popularity of decorative armour from Castlewars, we are planning to make it so that you can earn that cool looking equipment you may have seen the Void Knights wearing.
If you're wondering about the Wilderness Tag minigame we mentioned in the monthly Behind the Scenes announcement, we've put that on hold for the moment. We felt that it could do with adjustments to make it enjoyable enough to meet your high standards.
Pure Essence now craftable on free servers
Posted by Catatifish
Posted at 1st May 2006, 4:10AM GMT
Taken from runescape.com:
Non-members whose rune essence was converted to pure essence in last Thursday's update should find that they can now trade it and use it for runecrafting.
If you haven't already read it, then please see the previous news post entitled Rune Essence adjustment for more details on the Rune Essence changes.
Runeweb downtime
Posted by FireballX301
Posted at 24th April 2006, 11:44PM GMT
Was an issue with our hosting solutions provider, and the issue should hopefully be solved by now. Apologies for any inconvenience.
Rune Essence Change
Posted by FireballX301
Posted at 20th April 2006, 5:22PM GMT
Jagex went on a rant about macros, but to sum it up:
Rune essence has been split into 'Rune Essence' and 'Pure Essence', with Rune Essence being gimped - it can only be used to craft the 4 elemental runes, minds, and bodies. Pure essence behaves like essence did before.
All essence in-game has been converted based on your status. All members or former members (former = having members stuff banked) with at least 30 mining or runecrafting have had their essence converted to 'Pure' essence. Everyone else is stuck with however much Rune Essence they had.
In addition, the only way to get Pure Essence is to be a member and have mining over 30. Everyone else at the essence mine gets the Rune Essence.
Basically little more than severing the economic ties between p2p and f2p rc.